The Splinterlands New Rebellion Set Is Live - It's Time To Fight

Calling all Splinterlands brave adventurers! It's finally time to raise your banners and light up the digital realms with adventures and remarkable bounties! The new season started and there's much to talk about!

The news is spreading like wildfire across Praetoria! The Order of the Scale, the enigmatic organization that runs the Arena Games, is releasing a brand new set of reward cards to accompany the Rebellion set!

I will take you on a journey and review the new reward cards! At the end of last season, the old Chaos Legion reward cards where taken out the Glint shop and the new Rebellion reward set was added! Are you ready to go into uncharted territories?

Are you primed and ready to make waves in the Splinterlands world? The new cards brought new abilities that will shake the gameplay! Are you ready battle mage? Are your ready to enhance your gameplay?

But first... what's Glint and how to earn it? Glint is the new currency for ranked play, which can be used in the shop to buy all kind of stuff. You earn it by winning battles and advancing through the rank. More wins will bring higher rewards... so keep hustling! Use the Glint to obtain these new soulbound cards from rarity draws and loot chests in your local Reward Shop.

The Chaos Legion soulbound reward cards will go out of print and no longer be available in the Reward Shop. Instead, you'll now be able to UNBIND them. The cards that have been fully unbound may be purchased, sold, rented, traded, delegated, or even used as workers on land.

For the first 29 days, it will cost 10 times a card's power-per-BCX in Dark Energy Crystals (DEC) to unbind it. Additionally, every 30 days, the price to unbind a card will increase by a multiple of one. After 180 days, Chaos Legion reward cards will no longer be unbindable and will be permanently soulbound.

Rather than flooding the market with a deluge of cheap cards, unbinding costs are comparable to the current market value of Rebellion cards. Please note that all DEC spent to unbind cards will be permanently burned and removed from the circulating supply.

Great news all around, and I am getting goosebumps only watching the stats of the new set! Looking forward to get the Drybone Megalodon and use it as my tank! Keep up to date with the latest reveals by following the Splinterlands Twitter account!

What's coming? The Rebellion's reward card expansion will be the same size as Chaos Legion's: 12 common cards, 12 rare cards, 7 epic cards, and 12 Legendary cards!

The new 43 cards are quite bad-ass, and some come with four new abilities sure to shake up the meta. Are you ready for Mimic, Corrupted Healing, Execute and Wingbreak?

  • Mimic: At the beginning of round 2 and each following round, gain a random ability from the enemy team. 25% chance to gain a random ability from an attacker when hit. Dispel removes one mimicked ability in the order they were gained. Debilitations, Targeting abilities, Ambush, Weapons Training, Flank, Reach, Charge, and Taunt cannot be mimicked.
  • Corrupted Healing: Each round, restore 1/3 of max health to allied units, rounded down. Each time a unit is healed, its max health is reduced by 1.
  • Execute: If the target has 2 or less health after a successful attack, perform another attack against the same unit.
  • Wingbreak: Always targets enemy units with Flying first regardless of abilities or rulesets. +2 damage if the target has Flying.

More Alpha? With the Rebellion reward cards, they are introducing Debilitations, which damage or inflict negative status effects on allies instead of enemies. Cards with Debilitations generally have higher stats for their mana cost; you'll have decide if the drawback is worth the extra punch they pack.

  • Incendiary: Reapplies Burning at the beginning of each round. Burning has a 33% chance to spread to adjacent units at the beginning of each round, then all Burning units lose 2 health. Burning can be cleansed.
  • Electrified: Deals 1 damage to all allied units at the beginning of each round.
  • Weary: Each round, Weary units have a 10% chance to become Exhausted. This chance increases by 10% every round, up to a maximum of 80%. Exhausted units skip their turn and cannot Retaliate.

The Rebellion reward cards are an exciting new expansion that introduces whole new levels of strategy and depths of lore to the Splinterlands. We can't wait to get my hands on them. The artwork is beautiful and the lore builds on the core set and Conflicts. LFG!

I am only a casual player so all I had at the start of the season was 10,000 Glint to spend on the new cards! I started with 4 major chests, which have 33% chance for a reward card, 30.99% chance for potions and 26% chance for Merits! Lucky or not?

I got two Kha'zi Conjurer cards in the first chest, then four common Luchheim Demons, followed by two batches of Merits! The Kha'zi Conjurers are providing help for their tribe, hunting not with sharpened steel or arrows, but with phoenixes summoned from the elemental plane of fire.

Only two mana for this card, and four ranged damage... but why? The answer is in the new Incendiary ability, as this unit has a 33% change to spread Burning to your own units!

Then I bought 5 Legendary potions and 5 Alchemy potions to boost my chances for golden foil and legendary drops! Simplified the task by getting 5 rare draws, and hoped for the best!

I told you I was looking forward to get the Drybone Megalodon and use it as my new crazy tank! My wish summoned this hungry beast, along Commander Slade, Razorhund and the Ujurak Brave! It's game on!

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